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- //: C16:Recycle.cpp
- // From Thinking in C++, 2nd Edition
- // Available at http://www.BruceEckel.com
- // (c) Bruce Eckel 1999
- // Copyright notice in Copyright.txt
- // Containers & polymorphism
- #include "TStack.h"
- #include <fstream>
- #include <cstdlib>
- #include <ctime>
- using namespace std;
- ofstream out("recycle.out");
-
- enum TrashType { AluminumT, PaperT, GlassT };
-
- class Trash {
- float _weight;
- public:
- Trash(float wt) : _weight(wt) {}
- virtual TrashType trashType() const = 0;
- virtual const char* name() const = 0;
- virtual float value() const = 0;
- float weight() const { return _weight; }
- virtual ~Trash() {}
- };
-
- class Aluminum : public Trash {
- static float val;
- public:
- Aluminum(float wt) : Trash(wt) {}
- TrashType trashType() const { return AluminumT; }
- virtual const char* name() const {
- return "Aluminum";
- }
- float value() const { return val; }
- static void value(int newval) {
- val = newval;
- }
- };
-
- float Aluminum::val = 1.67;
-
- class Paper : public Trash {
- static float val;
- public:
- Paper(float wt) : Trash(wt) {}
- TrashType trashType() const { return PaperT; }
- virtual const char* name() const {
- return "Paper";
- }
- float value() const { return val; }
- static void value(int newval) {
- val = newval;
- }
- };
-
- float Paper::val = 0.10;
-
- class Glass : public Trash {
- static float val;
- public:
- Glass(float wt) : Trash(wt) {}
- TrashType trashType() const { return GlassT; }
- virtual const char* name() const {
- return "Glass";
- }
- float value() const { return val; }
- static void value(int newval) {
- val = newval;
- }
- };
-
- float Glass::val = 0.23;
-
- // Sums up the value of the Trash in a bin:
- void sumValue(const TStack<Trash>& bin,ostream& os){
- TStackIterator<Trash> tally(bin);
- float val = 0;
- while(tally) {
- val += tally->weight() * tally->value();
- os << "weight of " << tally->name()
- << " = " << tally->weight() << endl;
- tally++;
- }
- os << "Total value = " << val << endl;
- }
-
- int main() {
- srand(time(0)); // Seed random number generator
- TStack<Trash> bin; // Default to ownership
- // Fill up the Trash bin:
- for(int i = 0; i < 30; i++)
- switch(rand() % 3) {
- case 0 :
- bin.push(new Aluminum(rand() % 100));
- break;
- case 1 :
- bin.push(new Paper(rand() % 100));
- break;
- case 2 :
- bin.push(new Glass(rand() % 100));
- break;
- }
- // Bins to sort into:
- TStack<Trash> glassBin(0); // No ownership
- TStack<Trash> paperBin(0);
- TStack<Trash> alBin(0);
- TStackIterator<Trash> sorter(bin);
- // Sort the Trash:
- // (RTTI offers a nicer solution)
- while(sorter) {
- // Smart pointer call:
- switch(sorter->trashType()) {
- case AluminumT:
- alBin.push(sorter.current());
- break;
- case PaperT:
- paperBin.push(sorter.current());
- break;
- case GlassT:
- glassBin.push(sorter.current());
- break;
- }
- sorter++;
- }
- sumValue(alBin, out);
- sumValue(paperBin, out);
- sumValue(glassBin, out);
- sumValue(bin, out);
- } ///:~
-